The move, the myth, the legend. Ever since Sticky Web was discovered, people have been been brainstorming and dreaming up ways to use the move (doubly so since there is only one remotely OU viable setter, Shuckle). This concept, which has popped up multiple times in the past and has been submitted this time by DetroitLolcat aims to explore this move. The question is: is Sticky Web sticky enough to hold together a CAP project in its web? If so, what questions should we ask? Is there any way we could or should improve this concept? Or should we just defog it off the field?
Everyone is free to discuss the submission as if this were a concept discussion.
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Name: Sticky Web Support
General Description: A Pokemon that uses the move Sticky Web to support its team.
Justification: Sticky Web is considered one of the best moves in the game of Pokemon, but is not relevant in high-level OU play. This is because there is not a single OU-viable Pokemon that learns Sticky Web. As we've seen in the lower tiers (e.g. RU when Shuckle was allowed) and in certain Other Metagames (e.g. CAP metagame with Necturna), a viable Sticky Web user can completely reshape the metagame or at the very least introduce an entirely new style of offensive play. Furthermore, we don't really know what it takes to make a Sticky Web user viable in OU, so this concept will demonstrate what it takes for Sticky Web to be able to "redeem" a Pokemon; all we know about Sticky Web right now is that it's not great enough to redeem the likes of Galvantula and Shuckle. It goes without saying that this concept introduces a new niche in the metagame; in fact, I don't think there's another move in OU other than Sketch that can influence a metagame more than Sticky Web.
Questions To Be Answered:
1. Can Sticky Web fit into the OU metagame without either dominating it or fading into obscurity?
2. What else does a Pokemon need to have to be a viable Sticky Web supporter?
3. What Pokemon perform best while aided by Sticky Web, and what Pokemon become less viable because of Sticky Web's presence?
4. Can non-Sticky Web offense still exist in a metagame where Sticky Web is a viable strategy?
Explanation: Any OU player knows that Sticky Web is one of the best moves in the game, but its lack of distribution has made it the biggest question mark in OU right now. This concept intends to explore the move Sticky Web by making it a viable playstyle in OU. Given we know about CAP playtests, we'll definitely get a firsthand look at an OU with viable Sticky Web. Even if we fail to balance the Pokemon, we'll learn what makes a Sticky Web user broken or underpowered in OU.
This concept is difficult to fail; no matter how we go about this concept we will learn something about the move Sticky Web and how it fits into OU. It will hopefully make OU a more diverse metagame, and, most importantly, it's focused. There is no ambiguity to this concept, yet there are countless ways to accomplish it. One of the most significant reasons Concepts were overhauled over the last PR period is because selected Concepts were broad and difficult to define, or because they locked us into one specific typing/ability/stat spread/movepool early on in the process. This Concept avoids both of those pitfalls while nearly guaranteeing that we learn something significant about the metagame.
Everyone is free to discuss the submission as if this were a concept discussion.
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Name: Sticky Web Support
General Description: A Pokemon that uses the move Sticky Web to support its team.
Justification: Sticky Web is considered one of the best moves in the game of Pokemon, but is not relevant in high-level OU play. This is because there is not a single OU-viable Pokemon that learns Sticky Web. As we've seen in the lower tiers (e.g. RU when Shuckle was allowed) and in certain Other Metagames (e.g. CAP metagame with Necturna), a viable Sticky Web user can completely reshape the metagame or at the very least introduce an entirely new style of offensive play. Furthermore, we don't really know what it takes to make a Sticky Web user viable in OU, so this concept will demonstrate what it takes for Sticky Web to be able to "redeem" a Pokemon; all we know about Sticky Web right now is that it's not great enough to redeem the likes of Galvantula and Shuckle. It goes without saying that this concept introduces a new niche in the metagame; in fact, I don't think there's another move in OU other than Sketch that can influence a metagame more than Sticky Web.
Questions To Be Answered:
1. Can Sticky Web fit into the OU metagame without either dominating it or fading into obscurity?
2. What else does a Pokemon need to have to be a viable Sticky Web supporter?
3. What Pokemon perform best while aided by Sticky Web, and what Pokemon become less viable because of Sticky Web's presence?
4. Can non-Sticky Web offense still exist in a metagame where Sticky Web is a viable strategy?
Explanation: Any OU player knows that Sticky Web is one of the best moves in the game, but its lack of distribution has made it the biggest question mark in OU right now. This concept intends to explore the move Sticky Web by making it a viable playstyle in OU. Given we know about CAP playtests, we'll definitely get a firsthand look at an OU with viable Sticky Web. Even if we fail to balance the Pokemon, we'll learn what makes a Sticky Web user broken or underpowered in OU.
This concept is difficult to fail; no matter how we go about this concept we will learn something about the move Sticky Web and how it fits into OU. It will hopefully make OU a more diverse metagame, and, most importantly, it's focused. There is no ambiguity to this concept, yet there are countless ways to accomplish it. One of the most significant reasons Concepts were overhauled over the last PR period is because selected Concepts were broad and difficult to define, or because they locked us into one specific typing/ability/stat spread/movepool early on in the process. This Concept avoids both of those pitfalls while nearly guaranteeing that we learn something significant about the metagame.